Computer Science

Pupils at Garfield are extremely lucky to have access to a computer suite, children also have access to different devices in their own classrooms too.  The ICT suite is well equipped with 30 computers, all with their own set of headphones too!  It is important to us that each pupil has their own computer during a lesson. All pupils from years 1- 6 have a weekly ICT session with the specialist ICT teacher/leader. There are also other opportunities to use the ICT suite during the week. For example the children also use the room for a weekly “Bug Club” session where pupils have opportunities to develop their reading and comprehension skills. As well as accessing Times Table Rockstars to enhance and develop their times table and division knowledge.  

 

 

Bugclub Link 

 

We have ran computer Science clubs which have consisted learning new skills on the following softwares or online applications:

 

Each pupil has their own computer space  and their own username and password to use in lesson. They all have accessible links to websites that we use in cross curricular and computer curricular too. 

We have a range of software that supports learning, with the main Office software being  Microsoft (Word, Powerpoint, Excel and Publisher), which is taught to KS1 and then Year 3 to 6 have their own Google Education email address, that they use to access the Google classroom platform to hand in work and to communicate with each other to aide their learning in school and at home. They also access Google applications on the cloud. We also use Purple Mash which has lots of fantastic creative and educational applications on it, these software’s are used from Reception through to year 6 in any subject. 

Every half term every pupil has an online safety lesson, which they learn about what not to access, how to report and other areas of safety online. 

Here are examples of year 4 and 5 online safety posters and leaflets.

In Computer Science children from year 1 are now learning how to program applications from 2Simple program, Beebots and Bluebots, learning simple programing words for example, forward, backwards, left, right, start and stop.

Below are examples of year 2 coding games that they have created based on their topic of Where The Wild Things Are. These were created using Purplemash. 

KS2  are programming sprites on Scratch. Creating websites by  learning the basics of HTML using Thimble. Programming robots on Lightbot. Designing, creating and programming 3D worlds using Kodu. 

Below are year 5’s Scratch projects making Titanic Sprites and programming them to sink.

 

 

 

 

 

 

 

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